Touching the Future
Creating Physical Experiences with the Web
Dietrich Ayala, FOSSAsia 2017
ZERO
- Google, half of US users install zero apps per month
- Many have app exhaustion, most use 7 per day
- In many parts of the world, apk size is a blocker
- Sneha Kataria's story in TIA in January - 90% of usage from mobile web
- NOT Android apps!
- walk into a room and it talks back
Coming soon now.
- Internet of Things
- AR/VR
- Artificial Intelligence
This might seem like the distant future.
It's not. Commodification and miniaturization of continuously advancing technology
like voice recognition, sensors and machine learning means that these things will
soon be as ubiquitous as smartphones are now.
In fact you can do a lot of these things now with your smartphone.
I'm going to show you how.
THE WEB
ON YOUR PHONE
- accelerometer
- microphone
- camera
- speaker
getUserMedia()
navigator.mediaDevices.getUserMedia({
audio: true,
video: true
}).then(function (stream) {
// do something with the stream
})
Open vs Install
URL vs App
One click vs ???
- easier to get someone to open a URL than to install an app
- instant content vs multiple steps
- ux and ix make the difference in access to information and services
-->
A-Frame Example
<a-scene>
<a-sphere radius="1.25"></a-sphere>
<a-box width="1" height="1" depth="1"></a-box>
<a-cylinder radius="0.5" height="1.5"></a-cylinder>
<a-plane rotation="-90 0 0" width="4" height="4"></a-plane>
</a-scene>
http://developer.mozilla.org
This is the New Web
- bridging platforms
- multisensory input
- physical interactions
- mobile... or post-mobile
* this is the new web
* integrated multisensory physical+digital experiences
* ubiquitous physical computing
* mobile